Now that neural2d uses CMake to configure the build system, you can build and run neural2d in Microsoft Visual Studio, or in many other environments. That’s a big win.
In this story, there are two heroes — CMake and open source. It was open-source collaboration that provided the impetus to convert to CMake.
But I had, and still have, two reservations about CMake. One concern is whether CMake is readily available in all environments in which neural2d could be used. The other concern is about the ease of use for the casual experimenter in a makefile-oriented environment. Pre-CMake, the build instructions were a single line:
Now the build instructions take up a whole A4-sized page. Should I be at all concerned about that?
Let me know what you think.